I'm not a gamer myself, but I continue to be fascinated by the millions of people who use their smartphones and tablets as handheld gaming devices. I have read various commentaries citing research about brain growth and learning that results from gaming activities. As well, computer assisted learning has become a key component of many elementary and secondary school curricula.
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I think the greatest asset of computer assisted gamingis that it continues to be fun for people as well as wholesome entertainment. Obvious, when and where you play games or whether or not you become addicted can pose problems for some gamers (and employers).
Thanks to TechCrunch